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Lady Aja
Caldari Ore Mongers Black Hand.
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Posted - 2008.10.27 14:10:00 -
[1]
Originally by: IR Scoutar navy apoc > paladin
paladin does have higher resists and due to the bonus it can rep more but the first 1 bonuses of the paladin are wasted apoc gets builtin bonus cap wise and webby.. ummm yeah thenn we got the no extra range bonus so your gona have to fit beams beams dont fit unless you add a faction pdu or an rcu II
then we got the rep bonus even the rep bonus doesnt make for a dual repped tank so we have to fit another repper anyways and because the navy apoc has 8 not 7 slots and doesnt need the pdu/rcu we can fit another heatsink and megapulses wich makes that 5% damage bonus sort of meh unless you train marauder 5  the cargohold of 1125 is not big enough for allot of missions anyways so most you can do is get your cans together for ease of pickup ... but then again a destroyer is quite fast anyway...
wich leaves us with rig slots of wich the navy apoc again has 3 and the paladin 2 giving the navy apoc even more cap to play with
leaves us with the iskies navy apoc is cheaper sooo as a final comparison we have a very good ship that can make painfully big holes at a good range for nothing or i suppose if you realy wanted to u could use navy crystals or conflags ... or if your borred you can obliterate anything within 70k because the dps with scorch is still prety awesome and then we have a horribly overpriced albeit goodlooking bucket thats barly better than an apoc and a tiny bit better than a navy apoc at dishing out the hurt but only if you have marauder 5
DUDE you have no idea how to run a paladin AT ALL!
if you cant run it 100% cap stable with 4 t2 tachs and a faction LAR then youre one HUGE fail. the paladin can also run a dua LAR using MEGA PULSE II's very easy if you know how..
please don give advise when youre not 100% clued up.
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Lady Aja
Caldari Ore Mongers Black Hand.
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Posted - 2008.10.27 14:24:00 -
[2]
Edited by: Lady Aja on 27/10/2008 14:24:57 Edited by: Lady Aja for errors.. on 27/10/2008 14:24:23 oh just so you know what the two cap stable setups for a paladin is using t2 tachs or Dual LAR's...
there they are...
Tach setup
Amarr Navy Large Armor Repairer 3x hardenrs to suit or maybe a omni tank Heat Sink II x3
Cap Recharger II Cap Recharger II Cap Recharger II Stasis Webifier II
Tachyon Beam Laser II, Amarr Navy Multifrequency L x4
Capacitor Control Circuit I x2
Dual LAR setup...
Large Armor Repairer II x2 Amarr Navy Energized Adaptive Nano Membrane x3 ( like running 4 faction hardners altho active also works ) Capacitor Power Relay II x2
Cap Recharger II x3 Stasis Webifier II
Mega Pulse Laser II, Amarr Navy Multifrequency L x4
Rigs to suit |

Lady Aja
Caldari Ore Mongers Black Hand.
|
Posted - 2008.10.27 19:28:00 -
[3]
Originally by: Fon Revedhort
Originally by: Lady Aja Edited by: Lady Aja on 27/10/2008 14:24:57 there they are...
Tach setup
Amarr Navy Large Armor Repairer 3x hardenrs to suit or maybe a omni tank Heat Sink II x3
Cap Recharger II Cap Recharger II Cap Recharger II
Dual LAR setup...
Capacitor Power Relay II x2
Cap Recharger II x3 Stasis Webifier II
Mega Pulse Laser II, Amarr Navy Multifrequency L x4
Rigs to suit
Omg, you achura tell us he has no clue how to fit Paladin and then show setups with cap recharges? Seems fuzzy logic is way to popular these days. 
no cap with paladon = no damage/tank.. counting on cap booster charges in a mission to mainain a tank is plain STUPID.
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Lady Aja
Caldari Ore Mongers Black Hand.
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Posted - 2008.10.27 23:26:00 -
[4]
Originally by: TimMc
Originally by: Lady Aja
Originally by: Fon Revedhort
Originally by: Lady Aja blahblah
Omg, you achura tell us he has no clue how to fit Paladin and then show setups with cap recharges? Seems fuzzy logic is way to popular these days. 
no cap with paladon = no damage/tank.. counting on cap booster charges in a mission to mainain a tank is plain STUPID.
I was more surprised the setup is using T1 rigs and t2 fittings, rather than t2 rigs and complex/faction fittings.
Fair enough... I run missions in 0.0 or low sec , usually 0.0 now days so i try to keep costs down.. INCASE!!!
but as this chr is aiming for a paladin.. eventually i will run t2 rigs.
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Lady Aja
Caldari Ore Mongers Black Hand.
|
Posted - 2008.10.29 15:22:00 -
[5]
Originally by: Pry Maraai Paladins strength is in its possibility have the mission looted/salvaged in the same time it takes to do it. (Without haveing to waste multiple accounts). I think it will be hard to find another ship that does this faster than a pulse paladin.
A small bonus is the low ammo use.
If all you want is to complete the mission as fast as possible, you would want a nightmare with tachyons. After that I suppose a tachyon abaddon or paladin would work, and if on a budget apoc. (Navy apoc isnt that much different, its just 1 more low slot).
megapulse II's only have a max range of abourt 25km with MF's... I am gathering youre using a 100mn AB? ?
if so what a waste. just use the standard tach pali...
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Lady Aja
Caldari Ore Mongers Black Hand.
|
Posted - 2008.10.29 17:30:00 -
[6]
Originally by: Nocturnal Avenger
Originally by: Cloora I am still having problems justifying the cost of Mauraders for my mission running.
Why?
It's not like the isk is wasted (except that the marauder price is dropping a bit more).
Or are you planning on losing your ship to rats?
considering most marauders wer like 1b isk when they first came out... I think 650m isk + is a great price..
ikoban > i wonder how many idiots will name thier orca "free willy" ? |

Lady Aja
Caldari Ore Mongers Black Hand.
|
Posted - 2008.10.29 17:32:00 -
[7]
Originally by: Misanth
Originally by: Lady Aja DUDE you have no idea how to run a paladin AT ALL!
if you cant run it 100% cap stable with 4 t2 tachs and a faction LAR then youre one HUGE fail. the paladin can also run a dua LAR using MEGA PULSE II's very easy if you know how..
please don give advise when youre not 100% clued up.
Was thinking similar things. My guess is he has very low skills.
For one, with max cap skills and regular t2 tank, I never need more than a single t2 LAR in any mission - the only exception is the Worlds Collide bonus room, but I swap out my Tachyons for a Pulses there and throw in a 2nd repper and it's all fine.
If the Paladin is worth it or not.. I never bothered to buy one even tho I can. My alt is running Amarr missions in a CNR instead, considering that around a third of the Sansha/Blood raider missions has enough TD to make the missile boats faster, and the that Serpentis/Guristas is quite frequent (not as much as Mercenaries and Drones, but enough).. if you count the time you spend on missions over say, 100 ran, the CNR equals the Amarr BS speed. And it saves you the frustration in the slow missions.
Amarr BS goes rollercoaster too much for my liking. Fast in some missions and slow in others. But if I had to pick.. Navypoc, Paladin, Nightmare, they're all fine, you make the money for the ship in short time anyway. Paladin should make missions slightly faster, it'd be worth it in the long run.
i like the way you think...
I am dreading how ever doing 0.0 missions in a paladin lol.. might have to go with custom fit abaddons etc. heck even a omni tanked absol will do a lvl 4 with ease.
ikoban > i wonder how many idiots will name thier orca "free willy" ? |
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